***VAPOR***
Legend II
#90UVLPUPQ·War Cartel·Elder·🏆 1277
Performance
Engagement · last 28 days
82% of days active · 18 of 22 days since joining
Tied 10th of 48 in War CarteliCompletion % i
95% maxed
Better than 54% of 5,456 in TH18iWar type
Time range
8 of 17 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
16 attacks● Stable
88%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
35th of 48 in War Carteli
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
16 attacks● Stable
81%3-star rate. Higher is better.
3★ 81%2★ 0%1★ 6%0★ 0%Missed 13%
▸Compare vs clan
15th of 48 in War Carteli
▸Break down by matchup
Mirror14 attacks
93%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
13 attacks▲ Improving
54%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 15%2★ conceded 31%3★ conceded 54%
▸Compare vs clan
12th of 48 in War Carteli
▸Break down by matchup
Mirror13 attacks
54%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
No open flags. Solid recent form.
Synced from Clash of Clans · Clashalytics