Clashalytics
18

Dragon HunterLegend III

#YRGQ9V2PR·REQ&GO⚜️LEGEND·Member·🏆 933

Performance

Engagement · last 28 days

81% of days active · 21 of 26 days since joining

16th of 39 in REQ&GO⚜️LEGEND
Completion %

85% maxed

Better than 9% of 5,456 in TH18

Spells underdeveloped

War type
Time range

6 of 19 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

12 attacks Stable
67%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
22nd of 39 in REQ&GO⚜️LEGEND
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

12 attacks Stable
67%3-star rate. Higher is better.
3★ 67%2★ 0%1★ 0%0★ 0%Missed 33%
Compare vs clan
Tied 12th of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Mirror8 attacks
100%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

7 attacks Stable
57%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 43%3★ conceded 57%
Compare vs clan
25th of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Mirror7 attacks
57%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

No open flags. Solid recent form.

Synced from Clash of Clans · Clashalytics