Blood HoundsTitan I#2J82J0VPJ
Clan level 18 · 83 war wins
Synced 2 hours ago · updates every 3 hours
Clan level 18 · 83 war wins
Synced 2 hours ago · updates every 3 hours
49 / 100
Scored 0 to 100, higher is better.
War attack, War defense and Usage are compared against every other daily-tier clan's identical roster-wide number, not a theoretical 100 -- a 100% three-star rate isn't realistic against real competition, even for a strong clan. "Focus first" is whichever of the three has the worst percentile among real peers, not the worst raw score.
Engagement isn't part of this comparison -- it's the one dimension where 100% is genuinely reachable (real members already hit it), so it's still read against that flat target rather than a peer percentile.
These are this clan's own real rates, not a ranking against other clans, so they will not match the percentile bars above.
Showing the roster as it stands today. 6 players played for the clan in this window and have since left, so those records are hidden here. The clan-wide war figures above count everyone who played either way, which is why the totals and this list are answering slightly different questions.
On a typical day, 59% of the roster shows real evidence of playing: a battle, a war attack, or a raid weekend, over the last 28 days. Counted from evidence only, so it understates rather than overstates. 2 of 45 members show none at all.
No war attack data either.
0 given · 0 received (current)
146 of 240 attacks used.
Also quiet overall (39% engagement) -- likely a real drop-off, not just this window.
37% 3-star rate on war attacks.
Struggling to convert, and skipping attacks too (0% used) -- a bigger engagement problem than technique.
61% 3-starred conceded on war defenses.
Attack is also soft (67%) -- a broader coaching conversation, not just base layout.
45 of 56 tracked members up a TH level or 2+ hero levels in the window.
132 players have passed through your roster in the last 90 days; 87 have genuinely left (hops excluded) -- 34% retention.