Clashalytics
18

Ǥɾ๏๏ƚ⚔Legend II

#2PUGUVLJG·REQ&GO⚜️LEGEND·Co-leader·🏆 1280

Performance

Engagement · last 28 days

64% of days active · 18 of 28 days

Tied 22nd of 39 in REQ&GO⚜️LEGEND
Completion %

92% maxed

Better than 33% of 5,456 in TH18
War type
Time range

15 of 34 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

25 attacks Stable
64%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
25th of 39 in REQ&GO⚜️LEGEND
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

25 attacks Declining
8%3-star rate. Higher is better.
3★ 8%2★ 12%1★ 44%0★ 0%Missed 36%
Compare vs clan
33rd of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Mirror16 attacks
12%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

18 attacks Improving
50%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 11%2★ conceded 39%3★ conceded 50%
Compare vs clan
Tied 10th of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Mirror18 attacks
50%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Hero levelsOpen

Queen 9 under the TH18 median. Total hero gap 29 levels across 4 heroes.

Hero levelsImproving

Prince 7 under the TH18 median. Total hero gap 19 levels across 4 heroes.

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