MASTER. GOKUL
Legend II
#89CVQ9QV8·REQ&GO⚜️LEGEND·Co-leader·🏆 1042
Performance
Engagement · last 28 days
86% of days active · 24 of 28 days
Tied 12th of 39 in REQ&GO⚜️LEGENDiCompletion % i
93% maxed
Better than 39% of 5,456 in TH18iWar type
Time range
15 of 19 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
25 attacks● Stable
56%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 27th of 39 in REQ&GO⚜️LEGENDi
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
25 attacks▼ Declining
32%3-star rate. Higher is better.
3★ 32%2★ 12%1★ 12%0★ 0%Missed 44%
▸Compare vs clan
29th of 39 in REQ&GO⚜️LEGENDi
▸Break down by matchup
Attacking down2 attacks
100%
Mirror12 attacks
50%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
18 attacks▲ Improving
61%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 22%2★ conceded 17%3★ conceded 61%
▸Compare vs clan
29th of 39 in REQ&GO⚜️LEGENDi
▸Break down by matchup
Mirror18 attacks
61%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Warden 8 under the TH18 median. Total hero gap 16 levels across 3 heroes.
MASTER. GOKULtrending 22 → 16
Synced from Clash of Clans · Clashalytics