СквиззДоCквиpтa
Legend III
#909J888GC·Toad Swamp·Member·🏆 1122
Performance
Engagement · last 28 days
79% of days active · 22 of 28 days
Tied 16th of 44 in Toad SwampiCompletion % i
84% maxed
Better than 6% of 5,456 in TH18iWar type
Time range
16 of 18 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
25 attacks● Stable
84%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
13th of 44 in Toad Swampi
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
25 attacks▼ Declining
64%3-star rate. Higher is better.
3★ 64%2★ 12%1★ 8%0★ 0%Missed 16%
▸Compare vs clan
12th of 44 in Toad Swampi
▸Break down by matchup
Mirror21 attacks
76%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
18 attacks▼ Declining
72%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 28%3★ conceded 72%
▸Compare vs clan
Tied 31st of 44 in Toad Swampi
▸Break down by matchup
Mirror18 attacks
72%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Prince 32 under the TH18 median. Total hero gap 77 levels across 4 heroes.
СквиззДоCквиpтatrending 95 → 77
Synced from Clash of Clans · Clashalytics