SeedheMaut
P.E.K.K.A 23
#9PRG8UPPY·FARM·Member·🏆 104
Performance
Engagement · last 28 days
11% of days active · 3 of 28 days
Tied 23rd of 48 in FARMiCompletion % i
65% maxed
Better than 29% of 158 in TH17iWar type
Time range
5 of 11 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
10 attacks● Stable
0%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 35th of 48 in FARMi
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
10 attacks● Stable
0%3-star rate. Higher is better.
3★ 0%2★ 0%1★ 0%0★ 0%Missed 100%
▸Compare vs clan
Tied 31st of 48 in FARMi
▸Break down by matchup
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
12 attacks▲ Improving
83%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 17%3★ conceded 83%
▸Compare vs clan
36th of 48 in FARMi
▸Break down by matchup
Held vs higher TH1 attack
100%
Held vs lower TH6 attacks
67%
Mirror5 attacks
100%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Queen 17 under the TH17 median. Total hero gap 42 levels across 5 heroes.
SeedheMauttrending 64 → 42
Synced from Clash of Clans · Clashalytics