the_faizanyasar
Legend II
#9UQ9PQYRV·InjusticeLeague·Co-leader·🏆 0
Performance
Engagement · last 28 days
29% of days active · 7 of 24 days since joining
37th of 45 in InjusticeLeagueiCompletion % i
100% maxed
Level with the best of 5,456 in TH18iWar type
Time range
2 of 8 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
4 attacks● Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 1st of 45 in InjusticeLeaguei
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
4 attacks▲ Improving
100%3-star rate. Higher is better.
3★ 100%2★ 0%1★ 0%0★ 0%Missed 0%
▸Compare vs clan
Tied 1st of 45 in InjusticeLeaguei
▸Break down by matchup
Mirror4 attacks
100%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
2 attacks▼ Declining
100%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 0%3★ conceded 100%
▸Compare vs clan
Tied 40th of 45 in InjusticeLeaguei
▸Break down by matchup
Mirror2 attacks
100%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Base defenseOpen
Base is the weak point. Strong on offense, gives up stars on defense.
Synced from Clash of Clans · Clashalytics