Clashalytics
18

DheerajLegend II

#9VU2VUG2R·REQ&GO⚜️LEGEND·Co-leader·🏆 1183

Performance

Engagement · last 28 days

86% of days active · 24 of 28 days

Tied 12th of 39 in REQ&GO⚜️LEGEND
Completion %

83% maxed

Better than 5% of 5,456 in TH18
War type
Time range

9 of 19 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

18 attacks Stable
78%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
Tied 14th of 39 in REQ&GO⚜️LEGEND
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

18 attacks Declining
34%3-star rate. Higher is better.
3★ 34%2★ 33%1★ 11%0★ 0%Missed 22%
Compare vs clan
28th of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Attacking down1 attack
100%
Mirror13 attacks
39%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

11 attacks Improving
64%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 9%2★ conceded 27%3★ conceded 64%
Compare vs clan
Tied 31st of 39 in REQ&GO⚜️LEGEND
Break down by matchup
Mirror11 attacks
64%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Hero levelsImproving

Prince 13 under the TH18 median. Total hero gap 31 levels across 5 heroes.

18Dheerajtrending 5231

Synced from Clash of Clans · Clashalytics