Clashalytics
18

ASH OGLegend II

#G9Q0YYCJ0·Member·🏆 159

Performance

Engagement · last 28 days

0% of days active · 0 of 28 days

too few peers to compare (0)
Completion %

93% maxed

Better than 39% of 5,456 in TH18

Spells underdeveloped

War type
Time range

7 of 23 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

9 attacks Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
too few peers to compare (0)
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

9 attacks Declining
33%3-star rate. Higher is better.
3★ 33%2★ 22%1★ 45%0★ 0%Missed 0%
Compare vs clan
too few peers to compare (0)
Break down by matchup
Mirror9 attacks
33%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

10 attacks Declining
50%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 30%2★ conceded 20%3★ conceded 50%
Compare vs clan
too few peers to compare (0)
Break down by matchup
Mirror10 attacks
50%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

War attackOpen

Attacks landing below par for the Town Hall matchup

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