Clashalytics
18

K-HoLegend III

#GGGYQ8QG2·Hogwarts·Leader·🏆 836

Performance

Engagement · last 28 days

93% of days active · 26 of 28 days

Tied 6th of 40 in Hogwarts
Completion %

82% maxed

Better than 4% of 5,456 in TH18

Equipment underdeveloped

War type
Time range

17 of 20 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

28 attacks Stable
96%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
Tied 10th of 40 in Hogwarts
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

28 attacks Stable
75%3-star rate. Higher is better.
3★ 75%2★ 18%1★ 4%0★ 0%Missed 3%
Compare vs clan
10th of 40 in Hogwarts
Break down by matchup
Attacking down2 attacks
100%
Mirror25 attacks
76%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

21 attacks Declining
62%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 9%2★ conceded 29%3★ conceded 62%
Compare vs clan
Tied 18th of 40 in Hogwarts
Break down by matchup
Held vs lower TH2 attacks
50%
Mirror19 attacks
63%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

UsageOpen

Left 1 of 20 war attacks unused over the last 10 wars attacked

Synced from Clash of Clans · Clashalytics