Clashalytics
18

the glunkLegend III

#GYJYRUPGC·Hogwarts·Co-leader·🏆 931

Performance

Engagement · last 28 days

93% of days active · 26 of 28 days

Tied 6th of 40 in Hogwarts
Completion %

73% maxed

Better than 1% of 5,457 in TH18

Troops underdeveloped · Equipment underdeveloped

War type
Time range

17 of 20 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

27 attacks Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
Tied 1st of 40 in Hogwarts
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

27 attacks Declining
93%3-star rate. Higher is better.
3★ 93%2★ 7%1★ 0%0★ 0%Missed 0%
Compare vs clan
Tied 2nd of 40 in Hogwarts
Break down by matchup
Mirror27 attacks
93%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

20 attacks Stable
50%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 10%2★ conceded 40%3★ conceded 50%
Compare vs clan
Tied 8th of 40 in Hogwarts
Break down by matchup
Held vs lower TH5 attacks
40%
Mirror15 attacks
53%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Hero levelsOpen

Queen 20 under the TH18 median. Total hero gap 65 levels across 6 heroes.

Synced from Clash of Clans · Clashalytics