RT
Legend II
#LJQ9U0CJG·Blood Hounds·Elder·🏆 584
Performance
Engagement · last 28 days
95% of days active · 21 of 22 days since joining
1st of 45 in Blood HoundsiCompletion % i
90% maxed
Better than 24% of 5,456 in TH18iWar type
Time range
9 of 53 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
18 attacks● Stable
78%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 15th of 45 in Blood Houndsi
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
18 attacks▼ Declining
61%3-star rate. Higher is better.
3★ 61%2★ 17%1★ 0%0★ 0%Missed 22%
▸Compare vs clan
12th of 45 in Blood Houndsi
▸Break down by matchup
Mirror14 attacks
79%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
10 attacks▲ Improving
60%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 10%2★ conceded 30%3★ conceded 60%
▸Compare vs clan
Tied 20th of 45 in Blood Houndsi
▸Break down by matchup
Mirror10 attacks
60%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Prince 11 under the TH18 median. Total hero gap 27 levels across 3 heroes.
RTtrending 34 → 27
Synced from Clash of Clans · Clashalytics