ᴅᴀʀᴋ ᴋɴɪɢʜᴛ
Dragon 28
#LUG2YJY8C·Dragon·Co-leader·🏆 432
Performance
Engagement · last 28 days
75% of days active · 21 of 28 days
Tied 13th of 31 in DragoniCompletion % i
72% maxed
Better than 61% of 158 in TH17iWar type
Time range
6 of 10 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
12 attacks● Stable
67%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 15th of 31 in Dragoni
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
12 attacks● Stable
33%3-star rate. Higher is better.
3★ 33%2★ 25%1★ 9%0★ 0%Missed 33%
▸Compare vs clan
14th of 31 in Dragoni
▸Break down by matchup
Attacking up2 attacks
0%
Mirror6 attacks
67%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
7 attacks● Stable
57%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 43%3★ conceded 57%
▸Compare vs clan
20th of 31 in Dragoni
▸Break down by matchup
Held vs higher TH4 attacks
50%
Mirror3 attacks
67%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Royal Champion 13 under the TH17 median. Total hero gap 30 levels across 4 heroes.
ᴅᴀʀᴋ ᴋɴɪɢʜᴛtrending 52 → 30
Synced from Clash of Clans · Clashalytics