Clashalytics
18

chocapicLegend II

#PQRPPRLRJ·Blood Hounds·Member·🏆 1340

Performance

Engagement · last 28 days

86% of days active · 19 of 22 days since joining

Tied 3rd of 45 in Blood Hounds
Completion %

82% maxed

Better than 4% of 5,457 in TH18
War type
Time range

8 of 34 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

16 attacks Stable
75%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
Tied 19th of 45 in Blood Hounds
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

16 attacks Stable
50%3-star rate. Higher is better.
3★ 50%2★ 19%1★ 6%0★ 0%Missed 25%
Compare vs clan
Tied 18th of 45 in Blood Hounds
Break down by matchup
Attacking down1 attack
0%
Mirror11 attacks
73%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

15 attacks Stable
27%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 27%2★ conceded 46%3★ conceded 27%
Compare vs clan
1st of 45 in Blood Hounds
Break down by matchup
Held vs lower TH1 attack
0%
Mirror14 attacks
29%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Hero levelsImproving

King 12 under the TH18 median. Total hero gap 41 levels across 6 heroes.

18chocapictrending 4341
Hero levelsImproving

King 12 under the TH18 median. Total hero gap 42 levels across 6 heroes.

18chocapictrending 4442

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