ecniv13
Dragon 29
#QVQJU2GU8·Member·🏆 220
Performance
Engagement · last 28 days
0% of days active · 0 of 28 days
too few peers to compare (0) iCompletion % i
73% maxed
Better than 66% of 158 in TH17iWar type
Time range
6 of 20 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
7 attacks● Stable
86%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
too few peers to compare (0) i
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
7 attacks▲ Improving
72%3-star rate. Higher is better.
3★ 72%2★ 14%1★ 0%0★ 0%Missed 14%
▸Compare vs clan
too few peers to compare (0) i
▸Break down by matchup
Attacking up2 attacks
50%
Attacking down2 attacks
100%
Mirror2 attacks
100%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
12 attacks▲ Improving
42%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 58%3★ conceded 42%
▸Compare vs clan
too few peers to compare (0) i
▸Break down by matchup
Held vs higher TH3 attacks
100%
Held vs lower TH2 attacks
0%
Mirror7 attacks
29%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Synced from Clash of Clans · Clashalytics