Jayson
Electro 31
#UCPG98JP·GreenEternity™️·Elder·🏆 897
Performance
Engagement · last 28 days
91% of days active · 20 of 22 days since joining
4th of 45 in GreenEternity™️iCompletion % i
85% maxed
Better than 9% of 5,456 in TH18iWar type
Time range
10 of 19 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
20 attacks● Stable
90%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 17th of 45 in GreenEternity™️i
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
20 attacks● Stable
70%3-star rate. Higher is better.
3★ 70%2★ 15%1★ 5%0★ 0%Missed 10%
▸Compare vs clan
Tied 22nd of 45 in GreenEternity™️i
▸Break down by matchup
Attacking down2 attacks
100%
Mirror16 attacks
75%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
15 attacks▲ Improving
67%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 20%2★ conceded 13%3★ conceded 67%
▸Compare vs clan
Tied 16th of 45 in GreenEternity™️i
▸Break down by matchup
Held vs lower TH2 attacks
50%
Mirror13 attacks
69%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
King 9 under the TH18 median. Total hero gap 27 levels across 5 heroes.
Jaysontrending 31 → 27
Synced from Clash of Clans · Clashalytics