Clashalytics
18

snarlyranger357Legend II

#Y0R22PYGG·InjusticeLeague·Elder·🏆 0

Performance

Engagement · last 28 days

14% of days active · 3 of 22 days since joining

40th of 45 in InjusticeLeague
Completion %

95% maxed

Better than 54% of 5,456 in TH18
War type
Time range

2 of 8 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

4 attacks Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
Tied 1st of 45 in InjusticeLeague
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

4 attacks Improving
75%3-star rate. Higher is better.
3★ 75%2★ 0%1★ 25%0★ 0%Missed 0%
Compare vs clan
Tied 14th of 45 in InjusticeLeague
Break down by matchup
Mirror4 attacks
75%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

6 attacks Improving
33%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 17%2★ conceded 50%3★ conceded 33%
Compare vs clan
Tied 5th of 45 in InjusticeLeague
Break down by matchup
Mirror6 attacks
33%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Base defenseOpen

Base is the weak point. Strong on offense, gives up stars on defense.

Synced from Clash of Clans · Clashalytics