Clashalytics
18

ᴳᴱ✨AashirElectro 32

#Y9LUYRGVJ·GreenEternity™️·Member·🏆 389

Performance

Engagement · last 28 days

67% of days active · 2 of 3 days since joining

Tied 24th of 45 in GreenEternity™️
Completion %

82% maxed

Better than 4% of 5,456 in TH18

Equipment underdeveloped

War type
Time range

4 of 19 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.

Usage

8 attacks Stable
25%of attacks entitled were actually thrown. Perfect usage is 100.
Compare vs clan
43rd of 45 in GreenEternity™️
How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.

War attack

8 attacks Declining
25%3-star rate. Higher is better.
3★ 25%2★ 0%1★ 0%0★ 0%Missed 75%
Compare vs clan
Tied 41st of 45 in GreenEternity™️
Break down by matchup
Mirror2 attacks
100%
How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.

War defense

8 attacks Improving
63%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 12%2★ conceded 25%3★ conceded 63%
Compare vs clan
14th of 45 in GreenEternity™️
Break down by matchup
Mirror8 attacks
63%
How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.

What to work on

Hero levelsImproving

Duke 13 under the TH18 median. Total hero gap 43 levels across 6 heroes.

18ᴳᴱ✨Aashirtrending 4843
Capital raidsOpen

Skipped the last 2 raid weekends

Synced from Clash of Clans · Clashalytics