mighty sunny
Legend II
#YPY8VVJLG·War Cartel·Elder·🏆 1289
Performance
Engagement · last 28 days
82% of days active · 18 of 22 days since joining
Tied 10th of 48 in War CarteliCompletion % i
83% maxed
Better than 5% of 5,456 in TH18iTroops underdeveloped
War type
Time range
10 of 17 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
20 attacks● Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 1st of 48 in War Carteli
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
20 attacks▲ Improving
100%3-star rate. Higher is better.
3★ 100%2★ 0%1★ 0%0★ 0%Missed 0%
▸Compare vs clan
Tied 1st of 48 in War Carteli
▸Break down by matchup
Mirror20 attacks
100%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
20 attacks▲ Improving
40%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 10%2★ conceded 50%3★ conceded 40%
▸Compare vs clan
Tied 3rd of 48 in War Carteli
▸Break down by matchup
Held vs lower TH1 attack
0%
Mirror19 attacks
42%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
Prince 14 under the TH18 median. Total hero gap 30 levels across 4 heroes.
mighty sunnytrending 40 → 30
Synced from Clash of Clans · Clashalytics