Filippo22.2
Dragon 29
#YRRCVVUQR·dragon·Member·🏆 440
Performance
Engagement · last 28 days
82% of days active · 23 of 28 days
Tied 7th of 38 in dragoniCompletion % i
58% maxed
Better than 10% of 158 in TH17iWar type
Time range
2 of 10 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
4 attacks● Stable
100%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
Tied 1st of 38 in dragoni
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
4 attacks● Stable
75%3-star rate. Higher is better.
3★ 75%2★ 25%1★ 0%0★ 0%Missed 0%
▸Compare vs clan
Tied 4th of 38 in dragoni
▸Break down by matchup
Attacking up2 attacks
50%
Mirror2 attacks
100%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
5 attacks● Stable
40%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 60%3★ conceded 40%
▸Compare vs clan
5th of 38 in dragoni
▸Break down by matchup
Held vs higher TH3 attacks
33%
Mirror2 attacks
50%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsImproving
King 21 under the TH17 median. Total hero gap 60 levels across 5 heroes.
Filippo22.2trending 79 → 60
Synced from Clash of Clans · Clashalytics