Lucky Luciano
Electro 31
#YY8CQC8RJ·Toad Swamp·Elder·🏆 545
Performance
Engagement · last 28 days
86% of days active · 24 of 28 days
Tied 9th of 44 in Toad SwampiCompletion % i
89% maxed
Better than 20% of 5,456 in TH18iWar type
Time range
8 of 18 tracked regular and CWL wars have verified attack data -- an attack we captured, or a finished war whose roster shows this account was entitled and threw none.
Usage
16 attacks● Stable
31%of attacks entitled were actually thrown. Perfect usage is 100.
▸Compare vs clan
41st of 44 in Toad Swampi
▸How this is scored
(attacks thrown ÷ attacks entitled) × 100, summed across every war we have verified attack data for in this window. A finished war whose roster shows this account was entitled and threw nothing counts as missed attacks -- that is a real no-show, and it is what every clan page already counts. A war we have neither attacks nor a finished roster for doesn't count either way -- it's absent, not a fabricated miss.
War attack
16 attacks▼ Declining
0%3-star rate. Higher is better.
3★ 0%2★ 19%1★ 12%0★ 0%Missed 69%
▸Compare vs clan
Tied 41st of 44 in Toad Swampi
▸Break down by matchup
Attacking down1 attack
0%
Mirror4 attacks
0%
▸How this is scored
Every entitled attack in scope becomes one slot: a real outcome if thrown, "missed" if not. The breakdown is percentages of those slots, rounded so they sum to exactly 100 (largest-remainder method, not independent rounding per segment). Missed attacks drop out of the up/down/mirror breakdown since there's no opponent to say what they'd have been up against.
War defense
9 attacks▼ Declining
100%Opponent 3-star rate. Lower is better.
0★ conceded 0%1★ conceded 0%2★ conceded 0%3★ conceded 100%
▸Compare vs clan
Tied 42nd of 44 in Toad Swampi
▸Break down by matchup
Mirror9 attacks
100%
▸How this is scored
Same slot-and-rounding method as attack performance, from the defender's side: every real defense this account's base has on record this window, classified by stars conceded. Conceding 0, 1, or 2 stars all count as a successful defense -- only a 3-star is a real loss, which is why they share a green gradient here rather than four separate colors. A war where the base was never targeted doesn't count either way -- it wasn't tested, so it's left out of this rate entirely rather than padding it with an untested result.
What to work on
Hero levelsOpen
Duke 11 under the TH18 median. Total hero gap 31 levels across 5 heroes.
Synced from Clash of Clans · Clashalytics